Fixed a vanilla bug that triggered a quest event when entering act 5 levels above a certain point.Progression with physical damage scaling is a little too easy to execute, with many classes having innate 10x damage multipliers, crafted weapons spawning with high flat values and casters needing less gear optimization The physical resist of all bosses has been increased by 5 points.Fire Nova: removed knockback, lowered damage.Reduced block chance in Hell difficulty.Rebalanced health and damage on all difficulties. Bloodskin Darkbow: now uses Cascade and Trinity Arrow instead of Barrage and Bloodstorm.
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